Rosen Kazlachev
Rosen Kazlachev
Principal Material Artist
Sofia, Bulgaria

Skills

Environment Design3D ModelingEnvironment ModelingTexturing3D ScanningPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Houdini
Houdini
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Quixel Suite
Quixel Suite
Knald
Knald
Megascans
Megascans

Productions

    • Video Game
      Batman:Arkham Shadow
    • Year
      2024
    • Role
      Principal Material Artist
    • Company
      Meta
    • Video Game
      Marvel Iron Man VR
    • Year
      2022
    • Role
      Senior Material Artist
    • Company
      Camouflaj
    • Video Game
      A Total War Saga: Troy Mythos
    • Year
      2021
    • Role
      VFX/Technical Artist
    • Company
      Creative Assembly Sofia
    • Video Game
      A Total War Saga: Troy
    • Year
      2020
    • Role
      VFX/Technical Artist
    • Company
      Creative Assembly Sofia
    • Video Game
      Phoenix Point
    • Year
      2019
    • Role
      Texture/VFX Artist
    • Company
      Snapshot Games

Experience

  • Principal Material Artist at Meta
    April 2023 - May 2025

    Camouflaj became part of Meta's Reality Labs in August.

    Creating material systems and textures using Substance Designer.

    Communicating and working with material outsource teams.

    Environment asset creation. Level art.

  • Senior Material Artist at Meta
    August 2022 - April 2023

    Camouflaj became part of Meta's Reality Labs in August.

    Creating material systems and textures using Substance Designer.

    Communicating and working with material outsource teams.

    Environment asset creation. Level art.

  • Senior Material Artist at Camouflaj
    January 2022 - August 2022

    Creating material systems and textures using Substance Designer.

    Communicating and working with material outsource teams.

    Environment asset creation. Level art.

  • Technical Artist at Creative Assembly
    Sofia, Bulgaria
    February 2019 - November 2021

    Procedural tools using Houdini.

    Procedural texturing with Substance Designer.

    VFX, Shaders

  • Texture Artist at Snapshot Games
    Sofia, Bulgaria
    May 2018 - January 2019

    Texturing/Shaders/VFX

  • 3D Generalist at Bottleship VFX
    Sofia, Bulgaria
    December 2017 - April 2018

    Modelling/Lighting/Rendering/VFX