Been a while since the last blog post! Here's a quick setup for some procedural chopped wood pieces. I'll share the whole thing when I clean it up a bit more.
We have a few things going on here:
- Randomize arc angle
- Randomize piece height
- Bevel middle and side corner edges(randomized)
- Extrude bark area
- Assign mat IDs
That's pretty much the whole setup. Base randomization is driven by Frame number. Still need to tweak it a bit, as I'm getting some duplicated pieces.
Then on the right we have a simple simulation. We get our pieces in, copy them onto some points and sim. We can easily use the mesh_tiler from LABS tools and get a nice tiled mesh... for some cool textures in SD, let's say. :D
In the end we have our simulated pile:
I'll try to share this when it's all cleaned up and good to go.
Cheers!



